When you first try it out you might think that it s just a fancy substitute for the hair and fur modifier that we covered in the previous post but in reality it s actually quite a powerful tool to have in your arsenal as it offers quite a bit of control over your design.
Creating rugs in 3ds max with hair and fur modifier.
Saved by terence cheng.
Creating rugs with v ray for 3ds max.
So we will use the max native hair and fur modifier.
Either a mesh object or a spline object.
The hair and fur modifier is the heart of the hair and fur feature.
If the object is a spline hair grows between the splines.
The first technique uses the vraydisplacement modifier on the rug mesh itself.
Creating complex rugs in 3ds max.
I used the 3ds max cellular map to drive displacement.
I used poly modeling techniques for creating the chair but i won t elaborate on that any further since i m focusing on the use of the hair fur.
We will cover the properties that this modifier has as well as how to tweak and control all the aspects of it so we can end up with a result that will make our rug look exactly the way we want it to look.
Formation 3d 3ds max tutorials 3d max vray autodesk 3ds max architecture visualization 3d studio 3d tutorial rugs on carpet carpets more information.
Here i will try to explain the process of making it using 3d studio max internal hair fur modifier.
Tiltpixel partner and artist ramy hanna explores the creation of realistic 3d rugs in his latest v ray for 3ds max tutorial.
Use these controls to convert guides or hair generated by the hair and fur modifier to 3ds max objects that you can operate on directly.
23 april 2018.
Modify panel modifier list world space.
Hair splines copies all hairs to a new single spline object.
Creating simple rugs in 3ds max.
In my 3d interior visualization scene bedroom concept i had one chair with fur which many people asked me to write a small tutorial about.
So if this is something that might interest you.
If object is a mesh the hair grows from the entire surface unless you make a sub object selection.
The control on the fur direction is limited with straight strands of fur.
In the video below we will.
Guides splines copies all guides to a new single spline object.
The original guides are left intact.